33 Immortals Gameplay Pode ser divertido para qualquer um
I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals
There is a deeper story that unfolds behind all this action and during the repeat trips back to the safety of the Dark Woods, afterlife’s sole safe haven, but don’t dive in expecting a Hades
The later runs, I was also completing meta objectives that would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.
entering early access on March 18, there’s plenty of room for refinement. If Thunder Lotus can improve onboarding, introduce better communication tools, and fine-tune movement mechanics, the game has the potential to carve out a unique place in the roguelike space.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
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There are also the co-op abilities attached to every class, which is one of my favorite feature implementation in the game. Holding down this button makes your character slam down a massive rune on the ground, making specific areas where more players must stand and activate them together. This can be extremely perilous when so many enemies are on screen.
While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
It’s an experiment in structured chaos, and for those willing to embrace the unpredictability, it’s an experience worth diving into.
That also means you can join an open game at any time – there are more than enough enemies around should I just want a quick “pick-up and raid” session to earn some Shards to spend on cosmetics and Perks in The Dark Woods, your home base on this adventure. Having a constant flow of Souls in and out Inferno also fits nicely within the narrative of 33 Immortals
The studio is already teasing a third gate for runs that will take place in a heavenly land, but this is slated to arrive later in 2025.
Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.
Mass multiplayer dungeon diving being its primary strength can also be a pitfall if not enough players end up being available to sustain it in a few months’ 33 Immortals Gameplay time. Game Pass is a valuable launch platform in this regard, but not having a Steam version may hurt the game more than a little.
The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and extra bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.